Weapon mastery
In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.
You train each weapon type separately. Mastery rises as you land hits on living enemies (training targets teach nothing), and once you reach a tier you never drop below it.
| Tier | Mastery | What it unlocks |
|---|---|---|
| Foreign | 0–24 | Two-hit combo; attacks 15% slower |
| Novice | 25–49 | Two-hit combo |
| Trained | 50–74 | Three light attacks and parrying |
| Expert | 75–99 | A heavy third hit, and dual-wield movesets |
| Master | 100 | Light-heavy-heavy chains and parries woven into combos |
Your class decides which types start Trained. Highlanders start Trained with Runeblades; everyone else starts them as Foreign.