Lightspire Wiki
Show spoilers for

Parry and disarm

In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.

Parry

Parry has its own button and is a left-hand action. You can parry with:

  • a dagger, straight sword or small shield in the left hand, once you are Trained (50) with it;
  • anything that can parry, held in both hands.

A right-hand blade on its own only blocks; the right hand delivers the counter. A parry deals no damage, but a successful one opens a counter window of just over a second.

Disarm

Time a parry with a light attack to knock the weapon from an enemy's hand. Catch the attacking blade close to its hilt, at the right angle and within a split second; miss and you are briefly locked out.

A disarmed enemy staggers for 2 seconds, open to a finishing blow. When you are disarmed, your weapon drops where you stand and stays yours; you draw a sidearm from your next filled slot.

Runeblades, shields, fist weapons, claws, flails, whips, bows, crossbows and thrown weapons cannot be disarmed, and neither can you while unarmed.