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Skills

In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.

Alongside the nine attributes, characters have skills: practised abilities from fighting and survival to medicine, lockwork and persuasion.

Starting bonuses

SourceBonus
Culture+10
Heritage+10
Class+15
Tag skills (pick exactly three)+20 each

No skill can start above 50. Your origin decides your culture and heritage skills.

Martial and physical

  • Athletics
  • Acrobatics
  • Armour
  • Shields
  • Evasion
  • Stealth
  • Sleight of Hand
  • Battlefield Command

Survival

  • Tracking
  • Hunting
  • Navigation
  • Foraging
  • Campcraft
  • Monster Lore

Technical

  • Medicine
  • Alchemy and Pharmacology
  • Smithing
  • Tailoring
  • Tinkering
  • Lockwork
  • Traps
  • Cooking

Social

  • Persuasion
  • Deception
  • Intimidation
  • Etiquette
  • Performance
  • Barter
  • Leadership
  • Insight

Scholarly Investigative

  • Investigation
  • History
  • Theology
  • Law
  • Languages
  • Supernatural Lore
  • Ecology
  • Engineering

Tradition

  • Named Miracles
  • Blood Syntax
  • Pact Law

See also