Skills
In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.
Alongside the nine attributes, characters have skills: practised abilities from fighting and survival to medicine, lockwork and persuasion.
Starting bonuses
| Source | Bonus |
|---|---|
| Culture | +10 |
| Heritage | +10 |
| Class | +15 |
| Tag skills (pick exactly three) | +20 each |
No skill can start above 50. Your origin decides your culture and heritage skills.
Martial and physical
- Athletics
- Acrobatics
- Armour
- Shields
- Evasion
- Stealth
- Sleight of Hand
- Battlefield Command
Survival
- Tracking
- Hunting
- Navigation
- Foraging
- Campcraft
- Monster Lore
Technical
- Medicine
- Alchemy and Pharmacology
- Smithing
- Tailoring
- Tinkering
- Lockwork
- Traps
- Cooking
Social
- Persuasion
- Deception
- Intimidation
- Etiquette
- Performance
- Barter
- Leadership
- Insight
Scholarly Investigative
- Investigation
- History
- Theology
- Law
- Languages
- Supernatural Lore
- Ecology
- Engineering
Tradition
- Named Miracles
- Blood Syntax
- Pact Law