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Damage types and status effects

In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.

Damage types

TypeComes from
StandardOrdinary force
StrikeHammers, maces and stone
SlashBlades
PiercePoints and arrows
FirePhoenix fire and alchemy
StormSylph air and lightning
RadianceLuminarite light
JudgementThe Old Speak oath-word
InkUnderworld corruption and blood magic

Enemies can be weak to a type (×1.5), resistant (×0.6) or immune.

Status effects

Status effects build up with each hit. When the build-up reaches its limit the effect takes hold, and the limit rises for the next time.

EffectWhat it doesResisted by
PlagueLoses 1.5% of maximum health a second for 40 seconds, and halves healingImmunity (Constitution)
PoisonLoses 0.8% of maximum health a second for 30 secondsImmunity (Constitution)
BleedA burst of 12% of maximum health plus 50Robustness (Endurance)

See also