Damage types and status effects
In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.
Damage types
| Type | Comes from |
|---|---|
| Standard | Ordinary force |
| Strike | Hammers, maces and stone |
| Slash | Blades |
| Pierce | Points and arrows |
| Fire | Phoenix fire and alchemy |
| Storm | Sylph air and lightning |
| Radiance | Luminarite light |
| Judgement | The Old Speak oath-word |
| Ink | Underworld corruption and blood magic |
Enemies can be weak to a type (×1.5), resistant (×0.6) or immune.
Status effects
Status effects build up with each hit. When the build-up reaches its limit the effect takes hold, and the limit rises for the next time.
| Effect | What it does | Resisted by |
|---|---|---|
| Plague | Loses 1.5% of maximum health a second for 40 seconds, and halves healing | Immunity (Constitution) |
| Poison | Loses 0.8% of maximum health a second for 30 seconds | Immunity (Constitution) |
| Bleed | A burst of 12% of maximum health plus 50 | Robustness (Endurance) |