Guarding and poise
In development. This page describes the Lightspire RPG as it stands in development. Names, numbers and systems will change before release.
Guarding
Blocking costs stamina in proportion to the hit, reduced by your guard's stability. What you block with matters:
| Guard | Damage blocked | Arc |
|---|---|---|
| Weapon | 45% | 50° |
| Two weapons | 70% | 50° |
| Two-handed weapon | 45% | 55° |
| Small shield | 74% | 45° |
| Medium shield | 100% | 60° |
| Greatshield | 100% | 75° |
| Bare hands | 15% | 40° |
A hard enough guard makes a weaker attack rebound off it. Run out of stamina while blocking and your guard breaks, leaving you open for 0.8 seconds.
Poise
Poise keeps you on your feet while you are being hit.
- Maximum poise is 8, plus your armour's poise, plus a quarter of your Strength and Constitution combined (up to 15).
- After 3 seconds without taking poise damage, it recovers at half its maximum per second.
- When it breaks you stagger for 0.45 seconds.